Ogihwo-nye Xluwuf (/oˈgihwo/ /nje/ [keen; eager] [news]) is a subtropical Large City located in the Gïtarejé Principality of the Nasdi.
The name Ogihwo-nye Xluwuf is derived from the Sylvin language, as Ogihwo-nye Xluwuf was founded by Qranzorc, who was culturaly Gnoll.
Climate
Ogihwo-nye Xluwuf has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 16°C (60°F) and its average temperature during the winter being a cold -15°C (5°F). Ogihwo-nye Xluwuf receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ogihwo-nye Xluwuf covers an area of nearly 180 km2 (72 mi2), and an average elevation of 2642 m (8667 ft) above sea level.
Overview
Ogihwo-nye Xluwuf was founded durring the early 14th century in fall of the year 1300, by Qranzorc. The establishment of Ogihwo-nye Xluwuf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ogihwo-nye Xluwuf's construction back out of the project. Qranzorc pushed on reguardles, and Ogihwo-nye Xluwuf was finished, but starts off as a terible place to live.
Ogihwo-nye Xluwuf was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ogihwo-nye Xluwuf is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ogihwo-nye Xluwuf is buildings are arranged arround a network of broad cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ogihwo-nye Xluwuf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Your first impression of Ogihwo-nye Xluwuf proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Ogihwo-nye Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ogihwo-nye Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ogihwo-nye Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ogihwo-nye Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ogihwo-nye Xluwuf's parks.
Ogihwo-nye Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ogihwo-nye Xluwuf.
Ogihwo-nye Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ogihwo-nye Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ogihwo-nye Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ogihwo-nye Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ogihwo-nye Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ogihwo-nye Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ogihwo-nye Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ogihwo-nye Xluwuf's public wards, blessings, and other arcane systems.
Ogihwo-nye Xluwuf has an Millitary Academy which trains military officers and specilists.
Ogihwo-nye Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ogihwo-nye Xluwuf's grid is powered by a direct leyline tap.
Ogihwo-nye Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ogihwo-nye Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.
Ogihwo-nye Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ogihwo-nye Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ogihwo-nye Xluwuf's natural decorations nor waterways.
Ogihwo-nye Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ogihwo-nye Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ogihwo-nye Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ogihwo-nye Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ogihwo-nye Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Ogihwo-nye Xluwuf every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Elawah near Ogihwo-nye Xluwuf are known to be almost tame, such that they can be put to domestic use.
Ogihwo-nye Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Wild Magic energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 86
Farmers: 112
Farm Laborer: 237
Hunters: 129
Milk Maids: 101
Ranchers: 55
Ranch Hands: 120
Shepherds: 101
Farmland: 172080 m2
Cattle and Similar Creatures: 10701
Poultry: 128418
Swine: 8561
Sheep: 428
Goats: 85
Horses, Mounts, and Beasts of Burden: 4280
Craftsmen
Arms and Toolmakers: 85
Blacksmiths: 89
Bookbinders: 54
Buckle-makers: 59
Cabinetmakers: 97
Candlemakers: 164
Carpenters: 135
Clothmakers: 107
Coach and Harness Makers: 45
Coopers: 107
Copper, Brass, Tin, Zinc, and Lead Workers: 58
Copyists: 41
Cutlers: 35
Fabricworkers: 97
Farrier: 259
Furriers: 27
Glassworkers: 147
Gunsmiths: 90
Harness-Makers: 41
Hatters: 78
Hosiery Workers: 31
Jewelers: 49
Leatherwrights: 101
Locksmiths: 41
Matchstick makers: 67
Musical Instrument Makers: 60
Painters, Structures and Fixtures: 52
Paper Workers: 60
Plasterers: 58
Pursemakers: 77
Roofers: 45
Ropemakers: 43
Rugmakers: 41
Saddlers: 72
Scabbardmakers: 98
Scalemakers: 45
Scientific, Surgical, and Optical Instrument Makers: 27
Sculptors, Structures and Fixtures: 41
Shoemakers: 41
Soap and Tallow Workers: 131
Tailors: 244
Tanners: 53
Upholsterers: 62
Watchmakers: 61
Weavers: 122
Whitesmiths: 34
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 29
Beer-Sellers: 57
Booksellers: 62
Butchers: 122
Chandlers: 115
Chicken Butchers: 108
Entrepreneurs: 44
Fine Clothiers: 112
Fishmongers: 112
Florists: 26
Potion Sellers: 72
Resellers: 171
Spice Merchants: 58
Wine-sellers: 93
Wheelwright: 64
Woodsellers: 41
Service workers
Bakers: 251
Barbers: 199
Coachmen: 62
Cooks: 158
Doctors: 92
Gamekeepers: 63
Grooms: 36
Hairdressers: 171
Healers: 108
Housekeepers: 129
Housemaids: 214
House Stewards: 125
Inns: 42
Laundry maids: 82
Maidservants: 152
Nursery Maids: 83
Pastrycooks: 152
Restaurateur: 203
Tavern Keepers: 158
Specialized Laborer
Ashworkers: 62
Bleachers: 40
Chemical Workers: 24
Coal Heavers: 87
In-Town Couriers: 93
Long Haul Couriers: 97
Dockyard Workers: 83
Gas Workers: 20
Hay Merchants: 34
Leech Collectors: 108
Millers: 89
Miners: 89
Oilmen and Polishers: 67
Postmen: 109
Pure Finder: 56
Skinners: 125
Sugar Refiners: 24
Tosher: 65
Warehousemen: 138
Watercarriers: 94
Watermen, Bargemen, etc.: 129
Skilled Laborers
Accountants: 58
Alchemist: 63
Clerk: 93
Dentists: 44
Educators: 117
Engineers: 60
Gardeners: 42
Mages: 32
Plumbers: 46
Pharmacist: 48
Professors: 19
Scientists: 31
Wizards: 18
Civil Servants
Adventurers: 40
Bankers: 61
Civil Clerks: 95
Civic Iudex: 46
Consultants: 28
Exorcist: 99
Fixers: 50
Kami Clerk: 78
Landlords: 80
Lawyers: 54
Legend Keepers: 66
Militia Officers: 329
Monks, Monastic: 142
Monks, Civic: 125
Historian, Oral: 101
Historian, Textual: 49
Policemen, Sheriffs, etc.: 99
Priests: 171
Rangers: 58
Rat Catchers: 64
Scholars: 65
Spiritualist: 82
Slayers: 24
Storytellers: 140
Military Officers: 133
Cottage Industries
Brewers: 129
Comfort Services: 158
Enchanters: 47
Herbalists: 47
Jaminators: 133
Needleworkers: 138
Potters: 72
Preserve Makers: 129
Quilters: 61
Seamsters: 214
Spinners: 122
Tinker: 47
Weaver: 104
Artists
Actors: 46
Architects: 16
Bards: 65
Costumers: 25
Dancers: 51
Drafters: 27
Engravers: 35
Fine Furniture Carpenters: 20
Glaziers: 47
Inlayers: 41
Musicians: 122
Painters, Art: 21
Playwrights: 47
Sculptors, Art: 38
Wood Carvers: 152
Writers: 138
Produce Industries
Butter Churners: 133
Canners: 125
Cheesmakers: 171
Ice Merchants: 19
Millers: 91
Picklers: 72
Smokers: 55
Stockmakers: 47
Tobacconists: 65
Tallowmakers: 93
15968 of Ogihwo-nye Xluwuf's population work within a Foundational Occupation.
855 work in Agriculture
3571 work as Craftsmen
1316 work as Merchants
2480 work as Service Workers
1633 work as General Laborers
671 work as Skilled Laborers
2279 work as Civil Servants
1401 work in Cottage Industries
891 work as Artists
871 work in Produce Industries
25982 of Ogihwo-nye Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 856 (2%) are noncontributers.
Points of Interest
Ogihwo-nye Xluwuf has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Ogihwo-nye Xluwuf is accessed from a nearby river via an intricate series of locks.
POI
History
The the a lanturn of Augury, an a lanturn imbued with great amounts of Augury energies was created in Ogihwo-nye Xluwuf by in time immemorial, reportedly some time during the early 2nd century.